Seems like monks devolve into basic mobs when fighting.
When the monks fly backward a few inches, this is the “Knockback” attack we were testing.
Seems like monks devolve into basic mobs when fighting.
When the monks fly backward a few inches, this is the “Knockback” attack we were testing.
We ran into this strange bug while testing group combat. I guess monks are just lovers, not fighters.
Trying to eek out a daily living through Rice farming, the peasant knows no end of trouble – bandits, taxes, and annoying monks begging for donations. Well no more! The time is neigh! It’s about time to fight back… as soon as he finishes the harvest.
Here is a quick time lapse video of the early concept stages for one of our characters in Kung Fu Kingdom, the Martial Arts Master.
A crazy old man, he wanted to learn Martial Arts so nobody could bully him anymore, but now everybody wants to challenge him to test their strength! Maybe he can find some peace and quiet in the Kung Fu Kingdom…
It is important to understand that as a human being, we like to get along with the people around us and that we work with. It is also important to realize that as a developer, it is not our job to please them at the expense of the project. This is a tougher pill to swallow than you might expect, especially when Continue reading
Meet the Oni everyone. He is a very, very angry individual. Is he really a monster, or perhaps a personification of the evil of men…
The whippings will continue until morale improves!
Ok, not quite what I’m talking about. The question this article will address is “How to I ensure a consistent level of quality across all work on the project?” The answer is, as some of you smart readers may have figured out, is to set an example of the quality level you demand. This is similar to what I said in a previous article about telling people what a good job looks like, except in this case you are showing them.
Ok, you’re on board, you’re riding the gravy train with me, but how do you make it happen? Let’s use asset creation on Continue reading
A cliched saying no doubt, but cliches have that annoying habit of being repeated so often because they get to the truth of the matter quickly and concisely.
The ability to draw, even just a little bit, is possibly the most valuable skill a designer or producer can have. Miss-communication plagues any industry; you believe you have clearly communicated to a contractor exactly how you want a feature to work, and yet somehow it turns out different. What is the best way to avoid issues like this?
At the end of the day, games are Continue reading