Author Archives: jesse

Animation Reference Videos

When directing a project, you will often have a specific attitude, or look in mind when you think about how a character moves. Going back to our cliched “An image is worth a thousand words”, well – a video is … Continue reading

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Mob Warfare!

Seems like monks devolve into basic mobs when fighting. When the monks fly backward a few inches, this is the “Knockback” attack we were testing.

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Dancing Monks!

We ran into this strange bug while testing group combat. I guess monks are just lovers, not fighters.

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The Peasant!

Trying to eek out a daily living through Rice farming, the peasant knows no end of trouble – bandits, taxes, and annoying monks begging for donations. Well no more! The time is neigh! It’s about time to fight back… as … Continue reading

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Time Lapse Concept Art Video

Here is a quick time lapse video of the early concept stages for one of our characters in Kung Fu Kingdom, the Martial Arts Master.

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The Martial Arts Master!

A crazy old man, he wanted to learn Martial Arts so nobody could bully him anymore, but now everybody wants to challenge him to test their strength! Maybe he can find some peace and quiet in the Kung Fu Kingdom…

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Line of Sight System

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Just Say No!

It is important to understand that as a human being, we like to get along with the people around us and that we work with. It is also important to realize that as a developer, it is not our job … Continue reading

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The Oni!

Meet the Oni everyone. He is a very, very angry individual. Is he really a monster, or perhaps a personification of the evil of men…

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Setting a Good Example

The whippings will continue until morale improves! Ok, not quite what I’m talking about. The question this article will address is “How to I ensure a consistent level of quality across all work on the project?” The answer is, as … Continue reading

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