Progress Update

Time for an update!

By checking Google analytics, I’ve been able to see that there are masses FROTHING for the smallest bit of news to be released from the Kung Fu Kingdom website. How can we blame them? We do exude awesome.

### Project Progress ###
#### Programming ####
We have currently finished a sandbox programming environment which can load a game-world, units, and objects. From this, the rest of our programming team is branching out and working on Pathfinding, Basic Player Controls, and GUI.

#### Art ####
Concept art is flowing from our artists like water from the Hoover dam. Well, when the flood gates are opened. We are narrowing in on the type of Cel-Shader we want to use for our units / props while constructing several sample models to test it on, including the Clueless Monk – our mascot.

### Staffing ###
Currently we have one full time employee (My beautiful self) and thirteen part-time volunteers who are actively contributing to the project. There are a further five developers waiting in the wings, much like chained tigers, once we have work specific to their areas of expertise.

We will always welcome more people onto the project. Join a sub-team and work together, or go lone-star and create a few assets or features on your own. Either way, it is a win-win situation for everyone.

### Something to Show? ###
Soon. Very Soon. Perhaps this time next week. Drop by and find out!

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