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Tag Archives: programming
New Engine
This week we decided to make a change of engines. This ended up being a no brainer for us upon consideration. Originally the KFK project had been using the o2d engine, which was developed by our original programmer. This made … Continue reading
Excursions into XNA and Combat Simulations
Chris Haukap here. For the past few weeks I have been doing development on Kung Fu Kingdom’s combat prototype. Kung Fu Kingdom is a 2D strategy game set in the far east, complete with the usual assortment of martial arts … Continue reading
Integrating XNA with Windows Presentation Foundation
Hi there. I’m Cory, Lead Programmer for Kung-Fu Kingdom, and I’m going to occasionally be writing articles on how to make programming a complex video game both EASY and FUN EASIER and BEARABLE! We’re writing Kung-Fu Kingdom using a platform … Continue reading